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Why Did I Create Burrows?

So there's already (at least) three great .Net implementations out there that support RabbitMQ, why create something different?  And why not just use MassTransit out of the box instead of forking it?  Good and valid questions.  
It started a couple of years ago.  We had a project in hardcore dev mode and we wanted to use RabbitMQ as the core of our messaging system.  NServiceBus was there, but their Rabbit support was still somewhat suspect and not fully integrated. Our take was:  Why pay for a commercial product and then use a community add-on for the core implementation?  Of course now Rabbit is a fully supported transport, but then it was a different game and I'm still not sure NSB would be worth the money for us.

We then looked at EasyNetQ and in fact we started using it.  Let me make it clear that I love this product, but it was missing some things.  At the time it was really just getting up to speed and it didn't support message object-type routing like NServiceBus and MassTransit.

So we went with MassTransit.  This worked great for a while (with a few bug fixes) until we really wanted to implement solid Publisher-Confirms.  MassTransit had stated they were going to add it, but it had been a while.  I put in a pull request with a naive implementation but the guys instead created their own implementation.  The problem was that while it was there, it didn't really work in our scenarios and would have resulted in message loss.  I contacted Mike Hadlow (from EasyNetQ) and asked if he'd be open to accepting a pull for real/full message inheritance support (which is still doesn't support well).  Mike said that he would consider it, but didn't want to risk EasyNetQ getting overly complicated.  So I stuck with MassTransit, created a fork and added our own implementation of Publisher-Confirms.  

But then there was something else as well:  MassTransit started with MSMQ as the transport.  Although the transport is mostly abstracted, there was a lot of cruft in the core and configuration that was MSMQ related.  So I basically ripped all of that stuff.  In addition, it looked like a few different coding styles had been used and there was a pattern of using typical class names for interfaces and then using an "impl" suffix for the actual implementation.  ***Brain explosion sound***  I'm not against that but brain just does not compute.  I'm used to the standard IWhatever interface naming standard so I updated all of those and tried to make other class names more uniform.

Although we use it actively, I've had Burrows on the shelf for a little bit now.  But I think I'm getting ready to dive back in re-energized.  Frankly we've been experiencing some issues under heavy load and it doesn't really leverage async well (true of both MassTransit and Burrows).  In addition, it's basic message handling approach can lead to thread starvation if your subscribers don't process messages quickly, which isn't obvious.  But then there's the balance between performance and safety that must be considered.  Hopefully more coming soon, but meanwhile, check out our current implementation:
For more information go to GitHub or Nuget.

   

Introducing ClearScript Manager

So I wrote a wrapper for the ClearScript .Net V8 wrapper.  ClearScript Manager was created to encapsulate the use of the ClearScript V8 engine in multi-use scenarios, like in a hosted server project (Ex: for use in a Web App or Web API).

ClearScript is an awesome library that was created to allow execution of JavaScript via V8 from the .Net runtime. It's a great project but it needed a few extra things in certain situations that aren't in the core goals of ClearScript itself. ClearScript also runs VBScript and JScript but those are not in the scope of ClearScript.Manager at the current time.

It should be noted that the package also installs the latest version of ClearScript.

Here are a couple of the related discussions on the clearscript forum:

https://clearscript.codeplex.com/discussions/535693
https://clearscript.codeplex.com/discussions/533516

And the ClearScript site: https://clearscript.codeplex.com

Along those lines, ClearScript.Manager does the following to make certain things easier in your server project:

  • Downloads and adds the ClearScript dlls appropriately.
  • Creates a configurable pool of V8 Runtimes that are cached and reused.
    • Pools have a configurable number of max instances.
    • Behavior when attempting to retrieve a V8 Runtime is to block until a V8 engine becomes available.
  • Because V8 Runtimes have affinity for compiled scripts, it compiles and caches scripts for each V8 Runtime instance.
  • Attempts to better contain running V8 scripts by:
    • Setting up a Task in which the script is run with a configurable timeout.
    • Allow easy management of the memory usage of each instance of the V8 Runtime and sets the limits to a much lower threshold than the default V8 settings.
Check it out!  For more information go to the GitHub Page.